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Tenerife 11-15/October 2021-Agenda

1st Day Monday, October 11th

Reception from the Principal of the Spanish school

Presentation of the project (tasks, teams, intellectual outputs, communication, deadlines)

Presentations of the partners

Agenda of the week

Tour in the facilities of the school

Visit to Pyramids of Güímar

2nd Day Tuesday, October 12th

“The methodology frame of utilization of cultural heritage in education through the gamification strategy” (Democritus University)

Best Practices of Cultural Heritage & Gamification in school  from each Country (IES El Sobradillo/Istituto Istruzione Superiore “P. Mazzone”/ Geniko Lykeio Iasmou).

National and European policies for Gamification in Education

Youth workers and Cultural Heritage, Formal and non-formal Education

3rd Day Wednesday, October 13th  

The digital application-Presentation of the methodology.

Workshop-Digital Application for teachers and NGO’s (sample of template). Guidelines for the digital application (collection of material, implementation) (E drase)

Round table – Exchange experiences and knowledge of education systems in each country in relevance of gamification (Spain/Greece/Italy).

4th Day Thursday, October 14th

Visit Local authorities and the University of Tenerife/Mayor of Santa Cruz

Digital Skills in school

Best practices of NGO’s and Youth workers about Cultural Heritage and Gamification (MERAKI)

Develop an integration plan for students for the Gamification in everyday life in the school. Plan Multiplier Events (ICON)

5th Day Friday, October 15th

Assessment of the previous day with the CultGumEdu group and improvement proposals

Exchange of methodological proposals

Proposals for dissemination and sustainability

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Ο Οδηγός Εκπαιδευτικού

Μικροί ήρωες

Οδηγός εκπαιδευτικού για την παιδική προστασία

Προτάσεις, δραστηριότητες και μεθοδολογικές προσεγγίσεις  κοινωνικο-συναισθηματικής ενδυνάμωσης

Σε χαμηλή ανάλυση το αρχείο εδώ

Σε υψηλή ανάλυση το αρχείο εδώ https://blogs.sch.gr/paidikiprostasia/2021/06/18/odigos/

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Με επιτυχία ολοκληρώθηκε ο α΄κύκλος του προγράμματος «Επιμόρφωση εκπαιδευτικών της Ρόδου και δράσεις ενημέρωσης μαθητών σε θέματα παιδικής προστασίας» με συμμετέχοντες και συμμετέχουσες από τη Ρόδο στις 5 & 6 Μαρτίου 2021. Το πρόγραμμα υλοποιήθηκε σε συνεργασία με τη Διεύθυνση Β/θμιας Εκπαίδευσης Δωδεκανήσου.

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The week from October 11 to 15 was especially fruitful for the development of our CultGameEdu project. All the partners met in Tenerife with the invitation of IES El Sobradillo, who organized a very enriching program.

To begin with, we were finally able to devirtualize all the people with whom we have been meeting for several months, but always by videoconference or email. All the participants had the opportunity to introduce themselves and explain what their organization is dedicated to. In addition, we were able to know in depth what gamification is. Both at a theoretical level, from the hand of the partners of Democritus University, and at a practical level thanks to the examples given by Meraki Projectes. There were also sessions to establish the elements, mechanics and dynamics that will be part of our gamified project. 

Last but not least, our hosts from IES El Sobradillo were able to spice up our visit with activities related to the excellent Cultural Heritage of Tenerife with, for example, a guided tour of Santa Cruz or a visit to the Pyramids of Güímar. All in all it was an unforgettable experience that bodes well for a very profitable project. 

The CultGamEdu project aims to couple one of the most fashionable educational strategies of the moment, gamification, with the knowledge of the culture of the countries that are part of the project: Greece, Spain and Italy. To this end, during the months of May to August, the collaborating entities of the project have carried out the following actions:

A website has been designed and published in which the progress of the project is narrated and training of general interest on gamification and cultural heritage is shared. (https://gameculture.eu/)

The CultGamEdu project aims to couple one of the most fashionable educational strategies of the moment, gamification, with the knowledge of the culture of the countries that are part of the project: Greece, Spain and Italy. To this end, during the months of May to August, the collaborating entities of the project have carried out the following actions:

A website has been designed and published in which the progress of the project is narrated and training of general interest on gamification and cultural heritage is shared. (https://gameculture.eu/)

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Οι εισηγήσεις των επιμορφωτών

Γιαννίκη Έλενα

Κατσούλης Στέφανος Μπούρη Στεφανία

Σερέτη Βάγια

Στιγμές από την επιμόρφωση εκπαιδευτικών σε θέματα Παιδικής Προστασίας.

Σας ευχαριστούμε όλους και όλες για τη συμμετοχή