The ERASMUS+ Program, ICTEAM (Inclusion Team), has successfully completed in Lisbon, Portugal. This journey and participation leave us all full of new experiences and acquaintances with unique people. In this program, we had the opportunity to get familiar with the Special Education and Technology field and
Tenerife 11-15/October 2021-Agenda
1st Day Monday, October 11th
Reception from the Principal of the Spanish school
Presentation of the project (tasks, teams, intellectual outputs, communication, deadlines)
Presentations of the partners
Agenda of the week
Tour in the facilities of the school
Visit to Pyramids of Güímar
On Wednesday , 23 of June 2021, the kick-off meeting of the Erasmus+KA227 project “Culture heritage and Gamification in Education” (CultGamEdu) took place online aiming to take the first step towards achieving its goals, review the partners’ tasks and schedule the first LTTA due to Covid 19 restrictions in October 2021.
Ο Οδηγός Εκπαιδευτικού
Οδηγός εκπαιδευτικού για την παιδική προστασία
Προτάσεις, δραστηριότητες και μεθοδολογικές προσεγγίσεις κοινωνικο-συναισθηματικής ενδυνάμωσης
Σε χαμηλή ανάλυση το αρχείο εδώ
Σε υψηλή ανάλυση το αρχείο εδώ https://blogs.sch.gr/paidikiprostasia/2021/06/18/odigos/
Με επιτυχία ολοκληρώθηκε ο α΄κύκλος του προγράμματος «Επιμόρφωση εκπαιδευτικών της Ρόδου και δράσεις ενημέρωσης μαθητών σε θέματα παιδικής προστασίας» με συμμετέχοντες και συμμετέχουσες από τη Ρόδο στις 5 & 6 Μαρτίου 2021. Το πρόγραμμα υλοποιήθηκε σε συνεργασία με τη Διεύθυνση Β/θμιας Εκπαίδευσης Δωδεκανήσου.
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Video for Rhodes 2021 Candidate city for European Capital of Culture
To begin with, we were finally able to devirtualize all the people with whom we have been meeting for several months, but always by videoconference or email. All the participants had the opportunity to introduce themselves and explain what their organization is dedicated to. In addition, we were able to know in depth what gamification is. Both at a theoretical level, from the hand of the partners of Democritus University, and at a practical level thanks to the examples given by Meraki Projectes. There were also sessions to establish the elements, mechanics and dynamics that will be part of our gamified project.
The CultGamEdu project aims to couple one of the most fashionable educational strategies of the moment, gamification, with the knowledge of the culture of the countries that are part of the project: Greece, Spain and Italy. To this end, during the months of May to August, the collaborating entities of the project have carried out the following actions:
A website has been designed and published in which the progress of the project is narrated and training of general interest on gamification and cultural heritage is shared. (https://gameculture.eu/)
Learners learn about different kinds of bullying
Multiple choice exercise on children’s rights in English at H5P.org platform. Visit the https://h5p.org/node/1085673 and check your score.
Οι εισηγήσεις των επιμορφωτών
Κατσούλης Στέφανος Μπούρη Στεφανία