OBJECTIVE
This project seeks to tackle the underrepresentation of women in AI sciences while promoting the implementation of the Sustainable Development Goals (SDGs). It will introduce an innovative method that blends education and playful learning to:
- Empower young women to explore their entrepreneurial potential and capabilities in AI, helping to close the gaps in inclusion and equality.
- Foster innovation and ensure the sustainability of the SDGs through an engaging and enjoyable game-based environment.
BRIEF DESCRIPTION
Our project aims to increase women’s involvement in AI by offering introductory, inclusive educational resources designed to inspire women to pursue careers, entrepreneurship, and skill-building in AI. By providing training, we intend to demonstrate how AI can be applied to SDGs, contributing to the UN’s efforts in achieving these goals. This will be facilitated through a knowledge portal featuring tailored lesson plans and a Minecraft game that challenges participants’ understanding of AI while focusing on SDG objectives. Given that AI has the potential to contribute to 79% of the UN’s SDGs and recognizing the historically low female participation in STEM and technology fields, this project addresses a critical need. With only 22% of AI professionals being women, there is a significant skills gap in the AI-driven future.
CORE ACTIVITIES
- Creation of a Knowledge Portal that delivers fundamental AI skills and competencies for customized training aimed at young women in ICT.
- Development of a specialized Minecraft game designed to act as a skills retention tool, focusing on AI and SDG challenges.
- Coordination of three in-person meetings for the consortium to collaborate during crucial stages of the project.
- Execution of internal and external testing of project deliverables.
- Organization of a European Seminar.
PARTNERS
ATERMON – Netherlands
Mind The Game – Cyprus
AY Institute – Lithuania
Politeknika Txorierri – Spain
ICON – Greece
ICSTE – Portugal