This project seeks to tackle the underrepresentation of women in AI sciences while promoting the implementation of the Sustainable Development Goals (SDGs). It will introduce an innovative method that blends education and playful learning to:

  • Empower young women to explore their entrepreneurial potential and capabilities in AI, helping to close the gaps in inclusion and equality.
  • Foster innovation and ensure the sustainability of the SDGs through an engaging and enjoyable game-based environment.
  1. Creation of a Knowledge Portal that delivers fundamental AI skills and competencies for customized training aimed at young women in ICT.
  2. Development of a specialized Minecraft game designed to act as a skills retention tool, focusing on AI and SDG challenges.
  3. Coordination of three in-person meetings for the consortium to collaborate during crucial stages of the project.
  4. Execution of internal and external testing of project deliverables.
  5. Organization of a European Seminar.

ATERMON – Netherlands

Mind The Game – Cyprus

AY Institute – Lithuania

Politeknika Txorierri – Spain

ICON – Greece

ICSTE – Portugal

Coordinator of European Educational Programs

Vasiliki Chatziefthymiou