To begin with, we were finally able to devirtualize all the people with whom we have been meeting for several months, but always by videoconference or email. All the participants had the opportunity to introduce themselves and explain what their organization is dedicated to. In addition, we were able to know in depth what gamification is. Both at a theoretical level, from the hand of the partners of Democritus University, and at a practical level thanks to the examples given by Meraki Projectes. There were also sessions to establish the elements, mechanics and dynamics that will be part of our gamified project.
Tenerife 11-15/October 2021-Agenda
1st Day Monday, October 11th
Reception from the Principal of the Spanish school
Presentation of the project (tasks, teams, intellectual outputs, communication, deadlines)
Presentations of the partners
Agenda of the week
Tour in the facilities of the school
Visit to Pyramids of Güímar
On Wednesday , 23 of June 2021, the kick-off meeting of the Erasmus+KA227 project “Culture heritage and Gamification in Education” (CultGamEdu) took place online aiming to take the first step towards achieving its goals, review the partners’ tasks and schedule the first LTTA due to Covid 19 restrictions in October 2021.