To begin with, we were finally able to devirtualize all the people with whom we have been meeting for several months, but always by videoconference or email. All the participants had the opportunity to introduce themselves and explain what their organization is dedicated to. In addition, we were able to know in depth what gamification is. Both at a theoretical level, from the hand of the partners of Democritus University, and at a practical level thanks to the examples given by Meraki Projectes. There were also sessions to establish the elements, mechanics and dynamics that will be part of our gamified project. 

Continue Reading

The CultGamEdu project aims to couple one of the most fashionable educational strategies of the moment, gamification, with the knowledge of the culture of the countries that are part of the project: Greece, Spain and Italy. To this end, during the months of May to August, the collaborating entities of the project have carried out the following actions:

A website has been designed and published in which the progress of the project is narrated and training of general interest on gamification and cultural heritage is shared. (https://gameculture.eu/)

Continue Reading

Presented in 23 European languages, the School Education Gateway is a single point of entry for teachers, school leaders, policymakers, experts and other professionals in the school education field. Join today and stay informed about European policy and action for schools!

Continue Reading

eTwinning offers a platform for staff (teachers, head teachers, librarians, etc.), working in a school in one of the European countries involved, to communicate, collaborate, develop projects, share and, in short, feel and be part of the most exciting learning community in Europe. eTwinning is co-funded by the Erasmus+, the European programme for Education, Training, Youth and Sport.